Tape Ball Run puts you inside a workshop conveyor as a ball of tape, sticky side out. Legos, screws, spoons and other loose parts stick to you as you roll past, and the ball genuinely grows in size as your collection builds, not just a score number ticking up in a corner.
What should you avoid touching?
Saws are the main hazard: touch one at the wrong size and you lose material instead of gaining it. The ball's actual size matters here, a bigger ball can barrel through obstacles a smaller one would get stuck on, so growing early and growing fast is worth prioritizing over playing it safe.
What are the tape bridges for?
Later stretches of the belt have gaps, plain pits with no floor. Your ball is carrying tape, and that tape can lay itself across a gap as a bridge instead of just being cargo. Roll up with enough stuck-on material and the chasm gets bridged instead of ending your run.
What happens at the end of the run?
The belt ends at a set of brick towers, and a ball that grew enough during the run smashes straight through them. It is the same grow-then-break shape as the rest of the arcade's runner games, sized to how much you actually picked up along the way.
- Stick everything you can reach. There is no upside to staying small.
- Watch the saw timing, not just the saw position. They rotate into your lane on a rhythm.
- A bigger ball survives more, so an early growth streak pays off for the rest of the run.
- The bridge only appears where you actually have the material to lay one down.
For more grow-and-smash runners, Helmet Hero uses the same idea with a helmet instead of a tape ball.





