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Crown Hold

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warming up Crown Holdโ€ฆ

๐Ÿ’ก click the game once so it hears your keyboard

Tower defence

Tower defense game: hold the crown through every wave

Raiders walk the road. You raise what stops them.

Two sand roads wind out of the treeline and meet at your keep, and everything that walks them is coming for it. You steer the king over the grass between them. Dashed plots sit beside the roads with a price on each: stand on one and coins flow out of your purse into the ground until a watchtower rises, stand on it again and it grows into a ballista, and again into a bastion. Towers loose on their own at whatever is nearest, so what you pick is never where to aim - it is which plot, and when you can afford the next one. The catch is the money. A raider does not pay you when it falls; it drops its purse on the grass where it died, and the king is the only thing on the field that can pick one up. The gold is always out on the road, and so are they. Twelve waves, a stronghold on the fifth and the tenth, and a keep that remembers every raider who got through.

Found inUnblockedWebGL3DStrategy

Free to play, no download, no sign-up. Hosted with โค by GamerX.

How to play Crown Hold

You run down a three-lane highway that never ends and steadily speeds up. Left and right arrows, or a swipe, change lane; Space or a tap jumps. Everything in front of you is one of two problems: a crate or barrier low enough to hurdle, or something that fills the lane and has to be gone round. Reading which is which, early, is the entire skill - at speed the decision has to be made while the obstacle is still small. Coin trails run down particular lanes and are the game's way of telling you where it is safe to be, so following them is usually both the greedy line and the correct one. There are six characters to choose between; they run on real motion capture and differ in look rather than in handling. The run ends the first time something catches you.

Tips

  • Commit to a lane early. Changing lanes twice in quick succession at speed is how most runs end.
  • Follow the coins. They are laid along lanes that are clear, so treating them as a route rather than a bonus keeps you out of trouble.
  • Jump late rather than early. The jump has a fixed arc, and going too soon means coming down onto the thing you were clearing.
  • The speed rises continuously, so the obstacles are not getting closer together - you are reaching them sooner. Start reading further ahead as the run goes on.

About Crown Hold

Dash Rush is a straight endless runner, and the reason to play it is the readability. The highway is cut through low-poly hills with very little visual noise, and the obstacle set is deliberately small, which means at high speed you are making genuine split-second decisions rather than being ambushed by something you could not have seen. That is harder to design than it looks: most runners get difficult by hiding information, and this one gets difficult purely by giving you less time to act on information you can always see. The characters use real motion-capture cycles, which is why the running looks right at speeds where a hand-animated loop usually starts to skate.

What you need

Graphics
WebGL, which every browser from the last decade has switched on already
Controls
Keyboard or touchscreen
On a phone
Yes
Install
Nothing. It runs in this tab.

Questions

Does Dash Rush ever end?
Only when something catches you. There is no finish line - the speed rises continuously and the run lasts as long as you can keep reading the road.
Do the different characters play differently?
No. All six handle identically; they differ in appearance only, so pick whichever you like the look of.
Is there touch support?
Yes. Swipe left and right to change lane, and tap to jump.
Can I play Crown Hold on a Chromebook, at school, or on a phone?
Yes on a Chromebook. Crown Hold draws with WebGL, which every Chromebook has had for years, and it is built for integrated graphics rather than a dedicated card. On a school or office network there is nothing here for a filter to object to on the usual grounds: no download, no installer, no browser plugin, no account, no chat and no user-generated content. Whether your particular filter lets it through is its decision and not something any site can promise. It plays on a phone with touch controls, and it is built wide - turning the phone sideways gives it the shape it was designed for. A keyboard works too.

If you liked this

Controls

  • DragWalk anywhere on screen
  • WASDWalk
  • โ†โ†‘โ†“โ†’Walk